In this guide, we will set up a basic object that uses seams to stitch together two pieces. We will create a very simple pillow to show the concept.
Building the scene
To get started, create a box with the following properties.
- Length = 50 cm
- Width = 25 cm
- Height = 25 cm
- Length Segs = 32
- Width Segs = 32
- Height Segs = 1
Then, after adding a Dynamo modifier to the box your scene should look like the image below. The edges on the sides of the box will later be our seams.
|The object that will become our pillow.|
Now, enter seams mode by pressing Seams in the Sub objects rollup. Select the edges on the side of the box (the edges not on the top or bottom of the box). Assign the edges as seams by pressing Set. The assigned seams should now be highlighted in yellow, as shown in the image below.
|The box when in Seams mode|
|The box with assigned seams|
Press Bake in the simulation rollup to run the simulation. During baking, the seams will first be solved. Once this is done gravity will ease in and the pillow will fall to the floor.
|The simulation at frame 10||The simulation at frame 100|
We have now simulate an object with seams.
In this guide we used the sides of the box as seams. In other use cases you might have a garment split into different patches, to assign seams between these patches you will have to create edges between the two patches first. This can be done in 3ds Max by using the "Edit Poly" Mofifer, attaching the two pattches and bridging the edge-loop vertecies of the two patches.
As a bonus, we can add some volume to the pillow by using the pressure option.
Activate the pressure option in the Dynamo Modifier. The pressure value is a factor on how much to inflate the object. Let's try a value of 1.5. Pressing Bake gives us this result:
|Simulation with seams and pressure at frame 100|
This concludes the guide on seams.